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    <title>Banpresto on </title>
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    <lastBuildDate>Wed, 03 Jun 2026 13:18:00 -0400</lastBuildDate>
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      <title>Skydiving Extreme</title>
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      <pubDate>Wed, 03 Jun 2026 13:18:00 -0400</pubDate>
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      <description>&lt;p&gt;&lt;img src=&#34;cover.webp&#34; alt=&#34;&#34; title=&#34;Two skydivers clad in red fall through the sky.&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Although the package is unassuming and generic, &lt;em&gt;Skydiving Extreme&lt;/em&gt; is actually a hidden fourth &lt;em&gt;Bust-a-Groove&lt;/em&gt; entry, using a similar QTE combat concept without the rhythm component.&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; The latter absence fundamentally alters the flow of each match: without synchronized measures tying the players together, the race is on to mash the button commands as quickly as possible. Dance battles from &lt;em&gt;Bust-a-Groove&lt;/em&gt; transform here into skydiving choreography, with each team of four leaping from a plane and forming what are effectively body sculptures of progressive complexity. Presumably these formations also increase drag, as incorrectly executing them will put the divers in free fall, with the team that reaches the break altitude first losing. Over the course of a clear, the player earns the right to take on more and more complex maneuvers, performing in thunderstorms and other dangerous locations.&lt;/p&gt;</description>
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