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    <title>Eighting on </title>
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      <title>Kuru Kuru Kururin</title>
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      <pubDate>Fri, 12 Jun 2026 14:13:00 -0400</pubDate>
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      <description>&lt;p&gt;&lt;img src=&#34;cover.webp&#34; alt=&#34;&#34; title=&#34;Kururin, a blue bird with a wispy hair tip? Flies his two-bladed, slowly rotating helicopter over various themed worlds while his siblings fly around the ship.&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;The fundamental genius of the &lt;em&gt;Kururin&lt;/em&gt; trilogy derives from its unique, bare-bones approach to modulating outcomes over time. Consider racing games: part of their appeal is how the timing of an action alters the outcome of each action that comes after it. Taking a turn changes not only the car&amp;rsquo;s current speed and direction but the speed at which it arrives at the next turn as well. This propagates to the requisite braking power needed for the turn, the best line to take through the curve, and the torque and power the engine is putting out; each variation adds nuance to later actions. Even when the system is abstractly solvable, the variables are so granular and dynamics so nonlinear that reproducing the solution is never trivial. The &lt;em&gt;Kururin&lt;/em&gt; series does this without the same density or non-linearity by instead constantly turning Kururin&amp;rsquo;s long, stick-like ship while punishing contact with any obstacles. The player tracks little other the rotation of the ship and the location of moving obstacles, yet small variations in timing change the phase of the ship&amp;rsquo;s rotation for future movement, restricting viable movement through future corridors. While this lacks the analog granularity of car control, &lt;em&gt;Kururin&amp;rsquo;s&lt;/em&gt; ticky-tacky movement and three discrete speed settings make up for it by clamping the player&amp;rsquo;s precision, asking them to alternate between the separate speed modes rather than key in a specific analog value. This reconstitutes the subtle variations of each run that racing games exhibit, elevating &lt;em&gt;Kururin&lt;/em&gt; to their level in the confines of a handheld d-pad.&lt;/p&gt;</description>
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