<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Flight on </title>
    <link>/tags/flight/</link>
    <description>Recent content in Flight on </description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 22 Jun 2026 18:01:00 -0400</lastBuildDate>
    <atom:link href="/tags/flight/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Ace Combat</title>
      <link>/reviews/ace_combat/</link>
      <pubDate>Mon, 22 Jun 2026 18:01:00 -0400</pubDate>
      <guid>/reviews/ace_combat/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;cover.webp&#34; alt=&#34;&#34; title=&#34;Two planes with the distinctive Scarface paint scheme fly out from in front of something resembling the Golden Gate Bridge.&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Retrospectively speaking, &lt;em&gt;Ace Combat&lt;/em&gt;&amp;rsquo;s&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; rough-hewn edges might appeal to those turned off by how quickly the series streamlined starting with its immediate sequel. Starting &lt;em&gt;Ace Combat&lt;/em&gt;&amp;rsquo;s hard mode plops the player into an unmaneuverable tin can that explodes upon contact with a single missile, and the plane selection only incrementally improves its quality from there. Broadly speaking, the most useful planes are split between durable hunks of junk and fragile ships that pivot on a dime, leaving the player to decide between the least bad choice for a given objective. Both of these give the simplistic dogfights and bombing runs a distinct flavor. The former makes downhill approaches a necessity to build up enough speed when avoiding surface-to-air missiles surrounding a drop zone, while the latter turns stray gunfire into a legitimate danger. The decisions here (along with a bevy of stealth planes and other more unorthodox choices) make experimentation with each mission much more useful compared to later titles, which drown the player in extremely useful all-rounders.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
