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    <title>Now Production on birthbydrip</title>
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      <title>The Munchables</title>
      <link>https://birthbydrip.neocities.org/reviews/munchables/</link>
      <pubDate>Wed, 08 Jul 2026 15:42:00 -0400</pubDate>
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      <description>&lt;p&gt;&lt;img src=&#34;cover.webp&#34; alt=&#34;&#34; title=&#34;The two lead Munchables appear against a yellow sky chasing an onion alien monster. To the right, a superhero monster flies off into the distance.&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;A &lt;em&gt;Katamari&lt;/em&gt;-like from the actual &lt;em&gt;Katamari&lt;/em&gt; developers, those Now Production contractors who toiled to get Keita Takahashi&amp;rsquo;s vision off the ground.&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; &lt;em&gt;Munchables&lt;/em&gt; twists the &amp;ldquo;roll up stuff, get bigger, roll up bigger stuff&amp;rdquo; loop from &lt;em&gt;Katamari&lt;/em&gt; into a game all about eating, where the mute, spherical protagonists chomp through waves of pirate/alien/frankenfood creations, progressively inflating after each set of meals. The character&amp;rsquo;s size is unambiguously labeled with a level number, with enemies larger than yourself having a similar label to illustrate who exactly you can eat at any given point. These larger enemies can be bumped with a dash attack that splits them into smaller enemies, although if the difference between you and the enemy is vast enough, each of their component sub-enemies may still be larger than you. Recursively repeating the split mechanic unveils levels built around flooding the field with bite-sized enemies and eating as many as possible before they reassemble into their larger forms.&lt;/p&gt;</description>
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