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    <title>Psikyo on birthbydrip</title>
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      <title>Tetris – The Absolute: The Grandmaster 2</title>
      <link>https://birthbydrip.neocities.org/reviews/tgm2/</link>
      <pubDate>Sun, 02 Aug 2026 18:34:00 -0400</pubDate>
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      <description>&lt;img src=&#34;https://birthbydrip.neocities.org/reviews/tgm2/cover.webp&#34; alt=&#34;Two crown gears rear back before smashing into one another.&#34; title=&#34;Two crown gears rear back before smashing into one another.&#34;&gt;&#xA;&lt;p&gt;The first nuance of &lt;em&gt;Tetris&lt;/em&gt; that a new player will comprehend is the role of each piece. The unique sides of each tetromino synergizes with particular holes in the stack and affects the future stack&amp;rsquo;s shape: some flatten, others create peaks, some bridge gaps, others divide. Few &lt;em&gt;Tetris&lt;/em&gt; variants stretch what this entails quite as far as &lt;em&gt;Tetris &amp;ndash; The Absolute: The Grandmaster 2&lt;/em&gt; (lovingly referred to just as &lt;em&gt;The Absolute Plus&lt;/em&gt;, or &lt;em&gt;TAP&lt;/em&gt;). A Swiss Army knife piece like the T, at the drop speeds &lt;em&gt;TAP&lt;/em&gt; eventually induces, suddenly becomes a death trap if there&amp;rsquo;s a gap in the stack right below the drop point; likewise, I-pieces and their inflexible rotation quickly ends runs without stacking with it in mind. Tradeoffs form in this environment. Covering holes, while virtually never an issue in the later &lt;em&gt;Tetris&lt;/em&gt; Guideline games thanks to held pieces and gentler speeds, has strategic merit here when compared to overextending vertical towers or removing flat landing spots from the stack. A willingness to stomach risk and non-optimal outcomes gives &lt;em&gt;TAP&lt;/em&gt; a distinct character.&lt;/p&gt;</description>
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