<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>WonderSwan on birthbydrip</title>
    <link>https://birthbydrip.neocities.org/tags/wonderswan/</link>
    <description>Recent content in WonderSwan on birthbydrip</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Thu, 06 Aug 2026 18:44:00 -0400</lastBuildDate>
    <atom:link href="https://birthbydrip.neocities.org/tags/wonderswan/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Kaze no Klonoa: Moonlight Museum</title>
      <link>https://birthbydrip.neocities.org/reviews/klonoa_moonlight_museum/</link>
      <pubDate>Thu, 06 Aug 2026 18:44:00 -0400</pubDate>
      <guid>https://birthbydrip.neocities.org/reviews/klonoa_moonlight_museum/</guid>
      <description>&lt;img src=&#34;https://birthbydrip.neocities.org/reviews/klonoa_moonlight_museum/cover.webp&#34; alt=&#34;On the left, Klonoa grins wildly behind a set of cell bars. On the right, Klonoa stands on a tower in the clouds, smiling with his eyes closed. Thanks to Meta Warp over at Spriter&amp;#39;s Resource for grabbing these (https://www.spriters-resource.com/wonderswan_wsc/klonoamoonlightmuseum/asset/306/)&#34; title=&#34;On the left, Klonoa grins wildly behind a set of cell bars. On the right, Klonoa stands on a tower in the clouds, smiling with his eyes closed. Thanks to Meta Warp over at Spriter&amp;#39;s Resource for grabbing these (https://www.spriters-resource.com/wonderswan_wsc/klonoamoonlightmuseum/asset/306/)&#34;&gt;&#xA;&lt;p&gt;A side jaunt on the WonderSwan gave the &lt;em&gt;Klonoa&lt;/em&gt; developers a chance to dig into the puzzle aspects of the original release, and no enemy suited their needs more than the Boomie. These bomb mice wrap up each of the primary &lt;em&gt;Klonoa&lt;/em&gt; mechanics into a neat package: they can be carried, they squish under ceilings, they enable Klonoa&amp;rsquo;s throw-based double-jump, and they trigger interactables, all while exploding on a timer. By not disappearing upon being thrown, they additionally add a storage element that other enemies lack. &lt;em&gt;Moonlight Museum&lt;/em&gt; squeezes puzzles out of each of these facets in a way the original &lt;em&gt;Klonoa&lt;/em&gt; never bothered. Doors that open for limited periods once a switch is flipped perfectly intersect their timers with the Boomies, especially when one or multiple remote switch triggers is involved. A special category of block exists only to increase the possibility space of this intersection by spreading a Boomie&amp;rsquo;s blast in a specific direction, sending it through ceilings where switches sit out of reach. Whether they involve as many moving parts as these or rely solely on Klonoa hoofing it to a gap with a hot potato in his hands, the puzzles here lean on the Boomies as their workhorse.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
